Class_name = "CBatchExplosion"
object_name = "HE_075mm_7kg_667g_water"

//  /,   =667,   6.67,  75

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_water.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=4.66					//   
AnimationTime=2.66				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=30.5	//    ,   
TNT_equ=0.667	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	13,6582,	0,13165
ArmorFoug=1.1,-1,	2,846,		0,1692
ArmorFoug=3.4,-1,				0,171
ArmorFoug=6.3,-1,				0,50

//  
ShrapnelQuantity=1164
FragmentMass=0.0021
//  : , ,  (,   )
ArmorShr=0.0,753,	20,58,	16,146,	0,234
ArmorShr=3.0,691,	15,49,	12,123,	0,197
ArmorShr=15.2,496,	5,25,	4,63,	0,102
ArmorShr=30.5,343,			1,12,	0,48